Showing posts with label dominance war. Show all posts
Showing posts with label dominance war. Show all posts

Monday, July 13, 2009

DWIV - the top 10



whatever happened to my Dominance War IV entry? well i didnt make it to the top 75 :P. yeah i expected that to happen. even when i compare my Metallisk with entries from my own forum it is clear im not at that level yet. so yeah i still have heaps to learn.

the Top 10 Champions for both 3D art and 2D art look awesome. oh i really need to train harder to be at the same level as those top 3. train extremely hard T____T

owh grats to Ced66 for making 3dtotal proud

and... grats to deadred from CGHub for making malaysia proud. her works can be viewed on her blog. if i am an editor of a cg art magazine in malaysia i would make a big deal about it and maybe interview her. but im not :P

Monday, May 18, 2009

DWIV - submitted

yeah it is done. here are all the 6 (Text, Concept, Construction, Presentation, Beauty, and Texture) final images compiled into 1 image. yes confusing :D because im too lazy to upload and watermark each image. but if anyone wanna see any of those images enlarged let me know ya.


(click to enlarge)






now.. what's next? i need a job lah.

DWIV - deadline

yeah.. finished all the required stuff to be submitted for Dominance War IV. uploaded it to 3DTotal forum and awaiting any comments from them forumers. in case that i missed something so hopefully i can fix it before the deadline. at the moment i typed this, it is 1 day, 12 hours and 38 mins till deadline.




im so excited!! :D

Thursday, May 14, 2009

DWIV - beauty shot


(click to enlarge)


stuff to submit for dominance war competition :-

1. Text Image
2. Beauty Shot
3. Presentation Shot
4. Construction Shot
5. Texture Sheets
6. Concept Image

beauty shot.. checked!

Tuesday, May 12, 2009

DWIV - modeling progress 7

a quick update. i am now quite happy with the texture i have now. maybe still in need of a little touch up.. but to have been working for weeks now texturing it i think i am now have had too much of it. in this state, i may not be able to see obvious flaws on it. my eyes are @_@

however.. i am still pretty pleased with it.



if there are anything anyone wishes to point out please do so. anything at all really. thanks

Thursday, April 30, 2009

DWIV - modeling progress 6

tentang Deadline yang semakin hampir

okeh.. dominance war dah nak abih. tinggal 12 hari je lagi ni. terase cam banyak je keje nak kene buat. mati aku ni. ramai asik tanye2 mane progress ni. wahh... panik!

sekarang ni aku dah siap unwrap.. UVW aku rase dah ok. normal map aku dah setelkan semalam. hopefully takyah nak adjust dah sebab leceh. percubaan untuk buat normal map dlm zbrush atau mudbox gagal. tapi nasib baik ade xNormal memudahkan keje. hehe

AO map maybe kene betukan sikit2. tapi those inconsistencies mase calculation tu buatkan map tu jadik cam cool n asymmetry. so maybe lepas setel buat diffuse map bleh tengok balik la kalau nak kene alter AO map ke tak. harap2 takyah le >_<

setel seme2 tu then bleh buat basic rig untuk posekan dia. then bleh render. owh lupe nak kene buat padestal la pulak. adei.. simple2 letak gribble pun jadik le kot. haha. i'll make it more presentable lah.

so i reckon i'll have to get all this done in 5 days from today. the final week is for me to prepare the submission materials. i'll need to submit these :-
i) text image
ii) beauty shot
iii)presentation shot
iv) construction shot
v) texture sheet
vi) presentation image

mati aku @_@



so i have a feeling that this 12 days, there will be a decrease in blogging activity. i'll try to post some stuff up if i get the chance. ngeee

Tuesday, April 21, 2009

DWIV - modeling progress 5

UVW unwrap + AO map + 3pt lighting



that is all. well.. took me a few days unwrapping. that was hell. and then i decided to learn the basics of sculpting in Mudbox.. but i by the looks of it.. i dont think i'm gonna be good at it quickly enough. the normal map came out lousy.. pretty sure i didnt set it up correctly. need to really learn mudbox instead off rushing into it and hoping things will work out

well.. guess no mudbox for DWIV.. back to crazybump lah



i think i need to add another joint for the hind legs. i'll do that when i get back from trip to Kangaroo Island. going on a trip this thursday!!!! ^_^

Thursday, April 16, 2009

DWIV - modeling progress 4b +some crap

notice the title? progress 4b because i spent the day remodeling the legs and remodeling again .. and probably again. im kinda happy with the one i end up with but the screenies dont seem like i did much work today. well.. + minor proportion tweaks here n there. barely noticable

i'm feeling kinda pissed and puzzled with those crap life throws at me today. so waking up to a bad start today and most of the day today i was feeling shitty. u know that feeling u cant win.. no matter how hard u try and u have this feeling that whatever happens.. dude u're not gonna be happy.

aww crap.


anyway here's new progress. disregard the rants earlier. just me blowing off some steam :D

Wednesday, April 15, 2009

DWIV - modeling progress 4

ngantuk~

the leg still needs some major work.. kinda rushed that part. i'll work on it tomorrow. gotta get that rest now. tell me what you think guys. thanks~!

Saturday, April 11, 2009

DWIV - modeling progress 3

tangan... tapi yg biru tu seme still blocking.


ngantuk.. nak tido.. sambung besok2 lah

Thursday, April 9, 2009

DWIV - modeling progress 2

dah tambah shoulders dia. tapi sekarang ni tak tau nak model betul2 ikut sketch aritu ke nak tukar. both look cool tapi tatau lah nak choose

a) ikut proportion asal.. yg dlm sketch tu...


atau
b) broader shoulders.. aku rase nampak cool

DWIV - modeling progress

slow amat progress aku ni. pfftttt kehidupan >_<

ok aku dah model kepala n spine dia. feel nampak ok. maybe still sedikit blocky tapi dah siap model seme part nanti baru start add more detail. i'll worry bout that later bile sampai masenye lah



Tuesday, April 7, 2009

DWIV - all the way

semalam aku telah men-submit thread dwIV aku kat dominancewar.com and later that night dapat email pasal penyertaan aku and thumbnail aku has been accepted. which means.. penyertaan aku dalam dominance war IV tahun ni dah disahkan la.



aku ade la email cikgu 3d aku dulu tu pasal involvement aku dlm dwIV kan.. and dia dah tengok la and comment and sebagainye lah. lantas dia cakap.. 'I expect you to go all the way and finish the model'. haram sungguh.. thats one way to pressure me to do this thing whilst my priority is to get a job. a proper job >_<

pfft.. runsing sudah. tapi as long as ada time ni aku nak siapkan la war machine ni. in some ways kan.. it is an honour to get that from former cikgu kan. pretty cool really

neway.. linkye kat sini :D
http://www.gameartisans.org/contests/dw/4/competition/index_1.html

Friday, April 3, 2009

DWIV - blocking untuk 3D



aku dah mula start merangka design war machine aku dalam 3D. langkah 'blocking' ni sama macam merangka karangan la. dapat tengok overall proportion benda ni.

owh aku dah kasik nama. sedikit poyo. tapi ok je la. war machine aku ni namenye Metallisk :D

Thursday, March 19, 2009

DWIV - design War Machine

yeah... complete sketch war machine yg sampai sekarang pun takde nama lagi. masih blom finalize tapi aku rase aku suke design ni.



takde ekor sebab im not a fan of the ekor idea in the first place. untuk selesaikan masalah balance/tumbang ke depan tu.. aku panjangkan badan sikit n besarkan tangan biar sampai cecah ground. sekarang ni dia cam merangkak la jugak.. tapi kalau tak gune tangan pun bleh jalan gak.

komen pls.. kot2 aku termiss ape2.

tentang keseimbangan dan pusat graviti

ok banyak feedback kate war machine aku ni nampak cam senang tubang ke depan. hmm dah alter2 tapi still ade yg kate tak cukup. susah nih. so aku buat la study sikit2 pasal form t-rex ngan gamba robot macross yg aku jumpe. n aku buat sektches sikit lagi nk tengok yg mane nampak lebih stable.


kalau cam menatang macross tu dia macam nak tumbang ke depan gak. tapi tu dia buat model tak tumbang pun. so bleh kot kalau tak tambah ekor. tapi tengok kaki dia memang kangkang la. trex lak.. balance sebab ade ekor. kalau ekor kurus pun kaki dia gedabak. so cam advice mahata.. kaki kene besar.


aku rase chicken walker cam war machine aku ni memang biasenye nampak tak stable kot

kalau center of gravity lagi rendah.. so dia lagi stable la kan? so daripada study yg aku buat ni.. aku rase (rase?) conclusion dia ialah lebih baik aku tambah ekor.



maybe sebab sketches aku ni perspective dia bengong sikit kot. so aku rase design ni aku nak tambah detail. pastu bleh start model. bile dah model kang bleh main2 ngan proportion dia. wayyy easier. ^_^

Wednesday, March 18, 2009

DWIV - design awalan War Machine

design war machine tu ramai yg cakap mungkin kurang balance. so ade 2 option utk improve design -

i) alter proportion dia.
a) panjangkan badan ngan leher, rendahkan lagi position badan
b) besarkan kaki, panjangkan lagi thigh

ii) tambah limb utk counterbalance
a) some sort of pemberat ie. cam gunbarrel kat bontot atau end of cannon tu
b) tambah ekor.

aku rase aku nak tambah ekor. simple solution.. silhouette jadik lebih menarik.. robot ade ekor maybe bleh jadik satu elemen yg cool. nampak cam t-rex pun ade

tapi solution ni membuatkan dia jadik lebih tersangat lebih organik. nanti detailing stage nak kene buang banyak besi lah. biar nampak dia ni mechanical instead of some resakse yg pakai armour.

photobucket tgh mentenen so aku post WIP paintover yg aku sempat uplod lah


kaki baru + rough ekor

side view bawah ni kaki baru tapi blom tambah eko. demit photobucket.. cepat le sikit buat mentenen tu >_<

DWIV - design awalan 2

feedback daripada orang2 kat 3dtotal kata design aku ni lagi sesuai kalau buat jadik scout instead of war machine.

so aku sketch la dua2 design. kot2 bleh tolong aku decide n tunggu feedback lagi dr forum tu. hasilnye :-

belah kiri tu scout (saiz manusia) n belah kanan tu war machine (saiz rumah)

ok rujuk plak description scout n war machine kat dominancewar.com

War Machine
These machine types are ALWAYS larger then 20x20x20 feet minimum. They are the assault units that make up the machine army. They are pure machines with no natural living parts (flesh) and only War Machines can be 100% vehicle, a mix between vehicle and robot, or a full robot.


Scout
Scouts are advanced intelligence gatherers for Machine kind. They are small and are either fully mechanical, or animal hybrids comprised of animal and machine. Scouts are extremely mobile, fast, and possess light weaponry and armor.



aku rase takle jadik scout kot. meriam atas belakang dia tu tak pass la as light weapon kot. terase hampeh.. baru je start minat idea scout tu

Monday, March 16, 2009

DWIV - design awalan

harini keje aku sketching. buat character design untuk dominance war.
ok ni type character yg aku nk design n model :-

race - Machines
class - War Machine
description - walking siege canon type robot. hunchback machine with massive wave motion gun mounted on his back.

sketch awalan -


aku tak entirely happy lagi dengan design ni. nak kene study transformers ngan terminator sikit lah. nk tambah cam kerawang2 pada armour.. tambah carvings sikit. pastu maybe cannon tu nak kene tukar kot. buat besar lagi. yg sekarang ni main sketch je tak nampak ngeri langsung
Demoreel - May 2011