Showing posts with label sketches. Show all posts
Showing posts with label sketches. Show all posts

Wednesday, May 19, 2010

tentang The SinX Sketch


i did this yesterday. a sketch of a sinX character from RO. yeah i love that game. and can't believe that that game is still going strong and heaps of players, probably not as many players as it used to, are still playing it. and the developer, gravity, is planning for the next expansion soon.

there'll be new jobs to play, which means heaps of new skills and guess what.. new mounts!

okay.. back to that sketch, maybe i'll play around with this design for a bit. 1 month.. maybe a model rendered on turntable? we'll see. kinda like the looks for now.

^_^

Tuesday, July 14, 2009

next robot - still no name

i have a teribble back ache today :(. hate it when this happens >_<



neway.. made some adjustments to the design. make it to look more like a kid. cuter proportion. im thinking of making the design simpler too. just dont wanna make it too simple and look like a homemade robot or something.

hm.. i need a name.

Monday, July 13, 2009

tentang My next robot



started sketching today. decided im gonna design a new robot for my next 3D model. im trying to keep it simple. not too complex but cool enough for next portfolio update. just wanna practice more on 3D modeling and sculpting (zbrush) in details.

here's where im at..



personally i like the 3rd sketch. i'll try to sketch more details in tomorrow.. see how far i can take that design. anyone wanna give any comments? :D

Thursday, March 19, 2009

DWIV - design War Machine

yeah... complete sketch war machine yg sampai sekarang pun takde nama lagi. masih blom finalize tapi aku rase aku suke design ni.



takde ekor sebab im not a fan of the ekor idea in the first place. untuk selesaikan masalah balance/tumbang ke depan tu.. aku panjangkan badan sikit n besarkan tangan biar sampai cecah ground. sekarang ni dia cam merangkak la jugak.. tapi kalau tak gune tangan pun bleh jalan gak.

komen pls.. kot2 aku termiss ape2.

tentang keseimbangan dan pusat graviti

ok banyak feedback kate war machine aku ni nampak cam senang tubang ke depan. hmm dah alter2 tapi still ade yg kate tak cukup. susah nih. so aku buat la study sikit2 pasal form t-rex ngan gamba robot macross yg aku jumpe. n aku buat sektches sikit lagi nk tengok yg mane nampak lebih stable.


kalau cam menatang macross tu dia macam nak tumbang ke depan gak. tapi tu dia buat model tak tumbang pun. so bleh kot kalau tak tambah ekor. tapi tengok kaki dia memang kangkang la. trex lak.. balance sebab ade ekor. kalau ekor kurus pun kaki dia gedabak. so cam advice mahata.. kaki kene besar.


aku rase chicken walker cam war machine aku ni memang biasenye nampak tak stable kot

kalau center of gravity lagi rendah.. so dia lagi stable la kan? so daripada study yg aku buat ni.. aku rase (rase?) conclusion dia ialah lebih baik aku tambah ekor.



maybe sebab sketches aku ni perspective dia bengong sikit kot. so aku rase design ni aku nak tambah detail. pastu bleh start model. bile dah model kang bleh main2 ngan proportion dia. wayyy easier. ^_^

Wednesday, March 18, 2009

DWIV - design awalan War Machine

design war machine tu ramai yg cakap mungkin kurang balance. so ade 2 option utk improve design -

i) alter proportion dia.
a) panjangkan badan ngan leher, rendahkan lagi position badan
b) besarkan kaki, panjangkan lagi thigh

ii) tambah limb utk counterbalance
a) some sort of pemberat ie. cam gunbarrel kat bontot atau end of cannon tu
b) tambah ekor.

aku rase aku nak tambah ekor. simple solution.. silhouette jadik lebih menarik.. robot ade ekor maybe bleh jadik satu elemen yg cool. nampak cam t-rex pun ade

tapi solution ni membuatkan dia jadik lebih tersangat lebih organik. nanti detailing stage nak kene buang banyak besi lah. biar nampak dia ni mechanical instead of some resakse yg pakai armour.

photobucket tgh mentenen so aku post WIP paintover yg aku sempat uplod lah


kaki baru + rough ekor

side view bawah ni kaki baru tapi blom tambah eko. demit photobucket.. cepat le sikit buat mentenen tu >_<

DWIV - design awalan 2

feedback daripada orang2 kat 3dtotal kata design aku ni lagi sesuai kalau buat jadik scout instead of war machine.

so aku sketch la dua2 design. kot2 bleh tolong aku decide n tunggu feedback lagi dr forum tu. hasilnye :-

belah kiri tu scout (saiz manusia) n belah kanan tu war machine (saiz rumah)

ok rujuk plak description scout n war machine kat dominancewar.com

War Machine
These machine types are ALWAYS larger then 20x20x20 feet minimum. They are the assault units that make up the machine army. They are pure machines with no natural living parts (flesh) and only War Machines can be 100% vehicle, a mix between vehicle and robot, or a full robot.


Scout
Scouts are advanced intelligence gatherers for Machine kind. They are small and are either fully mechanical, or animal hybrids comprised of animal and machine. Scouts are extremely mobile, fast, and possess light weaponry and armor.



aku rase takle jadik scout kot. meriam atas belakang dia tu tak pass la as light weapon kot. terase hampeh.. baru je start minat idea scout tu

Monday, March 16, 2009

DWIV - design awalan

harini keje aku sketching. buat character design untuk dominance war.
ok ni type character yg aku nk design n model :-

race - Machines
class - War Machine
description - walking siege canon type robot. hunchback machine with massive wave motion gun mounted on his back.

sketch awalan -


aku tak entirely happy lagi dengan design ni. nak kene study transformers ngan terminator sikit lah. nk tambah cam kerawang2 pada armour.. tambah carvings sikit. pastu maybe cannon tu nak kene tukar kot. buat besar lagi. yg sekarang ni main sketch je tak nampak ngeri langsung
Demoreel - May 2011