Showing posts with label projects. Show all posts
Showing posts with label projects. Show all posts

Friday, March 25, 2011

tentang Lowpoly Character Model - Milo

my own design. when the base model was finished, it looked a lot like that neutron kid. but i think after texturing it it looks different. not too bad for 3 days' work. now i wanna alter the model and retexture it.. make another variation of the character, Milo in super mode XD

day 1 - no head

day 2 - no face

day 3 - ^_^

gotta work quick. i hope to start compiling the reel and finalize it by next weekend. i think i'll make it.

by april, i hope to have sent out my job applications. yosh!

Monday, March 21, 2011

tentang A House in the Sky


done! though i hoped i could've done this a little bit faster. but yeah it's not too bad. took me 1 week.

now i can start the next model.. my character ^^

Sunday, March 20, 2011

tentang Next 3D Project - House In The Sky

a house in the sky
3d modeling project
by adi bahari (aka kusut)

ok this project is actually a part of a scene in that short animation (that i still hope i'll be able to make this year) but because my aim is to put it in my showreel, this house is decent enough (assuming i manage to model+texture+render+comp it the way i imagined) as a showreel material. so the rest of the scene, which consists of more ground, a bridge thing, a long wall and a gate; will be modeled when it is more appropriate to continue with the animation.

so here is the sketch of the house i drew in my notebook (hence the horizontal lines)
a very quick sketch

here's where im at. most of the modeling part is done. only the ground element is still in it's blocking stage. so i'm doing that today. try to make it look more 'rocky' and add details on it (grass, some vines hanging here and there, some roots).
with lighting work!

i enjoy working on this piece. it looks kinda like what i imagine. and the colour vibrant and fun. yeah i hope this one will look fun in the end.. somehow

hope i will finish this one early next week ^_^

Tuesday, March 15, 2011

tentang 3D Modeling Project update lagi se

not exactly final. but i'm moving on to the next 3D scene. this one looks ok. when i finish modeling some more 3D scenes.. i'll come back and do a video of this env. then compile it in a single showcase.



now on to the next one! time is of the essence!!!

yeah i worry that i dont couldn't make the showreel i plan to make in time. and that i have to send out a rushed work to apply for a job.

*freakin out!!!*

die >_<

Wednesday, March 2, 2011

tentang 3D Modeling Project update

just a quick update.

curtain, selimut, mattress and pillows need zbrushing


made the room. though nothing is textured but i decided put all the things in one scene file (the room) so that i could get an idea how it would look like. and what else do i need to model.

and i think i need to add :
- a stack of magazines
- an open book on the floor
- a pen under the bed
- a mug to put stationaries
- a few pens + pencils + markers
- 2 shelves mounted above the bed
- books to put on shelf
- a box under the bed (boxofprunes)

planning to finish all those things tonight and tomorrow i'll start texturing! ^_^

Tuesday, March 1, 2011

tentang 3D Modeling Project - The Room

these are 3D models i made for my 'Room' scene.







nothing really special. definitely not anything epic. tapi i do plan it to look good.
i'm modeling a room at the moment. kalau sempat, i wanna use it in an animated short. or it'll just be a 3D scene for my latest showreel.

ima need that to look for a job. very soon.

but anyway, most of the things have been modeled. im in my 2nd week modeling the room. the stuff i modeled have been UVW unwrapped. not yet textured. there's more models i made. i'll post more tomorrow.

next ima need to model the curtains (and a mirror! i just remembered this one). some models need zbrushing work.. and then texture all models. then make the room. set up lighting. render and composite.. done!

gogogo

Thursday, May 27, 2010

tentang The SinX Modeling Progress 1

hm.. is it 'modeling' or 'modelling'?

anyway, have been working on 3D-ing the sketch i did. really slow i think. but i'm not too familiar with this workflow yet. but i think i'm starting to get a hold of the whole low-poly + digital sculpting thing. pretty fun

ok.. here's the sketch again:


here's the lowpoly basic model, excluding the head. im not too happy with it tho.

note that im trying this workflow where i sculpt the body parts separately which you can see from the checker-board unwrapped model that's missing some limbs. i just figured i need better memory management and doing thing will allow me to make more detailed model, considering im working with a 1GB RAM, 2.00GHz Intel Core.

here's the where im at..

(image rendered in Max btw).
i have sculpted the torso and arms, rendered the normal maps and combined them back in Max. it is working pretty well. im really excited to continue sculpting and start texturing. but im taking my time doing this.. better do it properly and perfect it over time than just doing it for the sake of having a finished product.

i'll continue scuplting the other parts and get back to the torso again. will add more details and fix some stuff. here's some things i wish to add and edit later.

Thursday, March 19, 2009

DWIV - design War Machine

yeah... complete sketch war machine yg sampai sekarang pun takde nama lagi. masih blom finalize tapi aku rase aku suke design ni.



takde ekor sebab im not a fan of the ekor idea in the first place. untuk selesaikan masalah balance/tumbang ke depan tu.. aku panjangkan badan sikit n besarkan tangan biar sampai cecah ground. sekarang ni dia cam merangkak la jugak.. tapi kalau tak gune tangan pun bleh jalan gak.

komen pls.. kot2 aku termiss ape2.

tentang keseimbangan dan pusat graviti

ok banyak feedback kate war machine aku ni nampak cam senang tubang ke depan. hmm dah alter2 tapi still ade yg kate tak cukup. susah nih. so aku buat la study sikit2 pasal form t-rex ngan gamba robot macross yg aku jumpe. n aku buat sektches sikit lagi nk tengok yg mane nampak lebih stable.


kalau cam menatang macross tu dia macam nak tumbang ke depan gak. tapi tu dia buat model tak tumbang pun. so bleh kot kalau tak tambah ekor. tapi tengok kaki dia memang kangkang la. trex lak.. balance sebab ade ekor. kalau ekor kurus pun kaki dia gedabak. so cam advice mahata.. kaki kene besar.


aku rase chicken walker cam war machine aku ni memang biasenye nampak tak stable kot

kalau center of gravity lagi rendah.. so dia lagi stable la kan? so daripada study yg aku buat ni.. aku rase (rase?) conclusion dia ialah lebih baik aku tambah ekor.



maybe sebab sketches aku ni perspective dia bengong sikit kot. so aku rase design ni aku nak tambah detail. pastu bleh start model. bile dah model kang bleh main2 ngan proportion dia. wayyy easier. ^_^

Wednesday, March 18, 2009

DWIV - design awalan War Machine

design war machine tu ramai yg cakap mungkin kurang balance. so ade 2 option utk improve design -

i) alter proportion dia.
a) panjangkan badan ngan leher, rendahkan lagi position badan
b) besarkan kaki, panjangkan lagi thigh

ii) tambah limb utk counterbalance
a) some sort of pemberat ie. cam gunbarrel kat bontot atau end of cannon tu
b) tambah ekor.

aku rase aku nak tambah ekor. simple solution.. silhouette jadik lebih menarik.. robot ade ekor maybe bleh jadik satu elemen yg cool. nampak cam t-rex pun ade

tapi solution ni membuatkan dia jadik lebih tersangat lebih organik. nanti detailing stage nak kene buang banyak besi lah. biar nampak dia ni mechanical instead of some resakse yg pakai armour.

photobucket tgh mentenen so aku post WIP paintover yg aku sempat uplod lah


kaki baru + rough ekor

side view bawah ni kaki baru tapi blom tambah eko. demit photobucket.. cepat le sikit buat mentenen tu >_<

DWIV - design awalan 2

feedback daripada orang2 kat 3dtotal kata design aku ni lagi sesuai kalau buat jadik scout instead of war machine.

so aku sketch la dua2 design. kot2 bleh tolong aku decide n tunggu feedback lagi dr forum tu. hasilnye :-

belah kiri tu scout (saiz manusia) n belah kanan tu war machine (saiz rumah)

ok rujuk plak description scout n war machine kat dominancewar.com

War Machine
These machine types are ALWAYS larger then 20x20x20 feet minimum. They are the assault units that make up the machine army. They are pure machines with no natural living parts (flesh) and only War Machines can be 100% vehicle, a mix between vehicle and robot, or a full robot.


Scout
Scouts are advanced intelligence gatherers for Machine kind. They are small and are either fully mechanical, or animal hybrids comprised of animal and machine. Scouts are extremely mobile, fast, and possess light weaponry and armor.



aku rase takle jadik scout kot. meriam atas belakang dia tu tak pass la as light weapon kot. terase hampeh.. baru je start minat idea scout tu

Monday, March 16, 2009

DWIV - design awalan

harini keje aku sketching. buat character design untuk dominance war.
ok ni type character yg aku nk design n model :-

race - Machines
class - War Machine
description - walking siege canon type robot. hunchback machine with massive wave motion gun mounted on his back.

sketch awalan -


aku tak entirely happy lagi dengan design ni. nak kene study transformers ngan terminator sikit lah. nk tambah cam kerawang2 pada armour.. tambah carvings sikit. pastu maybe cannon tu nak kene tukar kot. buat besar lagi. yg sekarang ni main sketch je tak nampak ngeri langsung

Dominance War IV bermula~!

hah.. sambil2 mencarik keje ni.. aku nk membizikan diri dgn join DWIV tahun ni. tak tau la menang ke tak. tapi aku nk try lah. dah start sketching dah pun. altho aku rase final nanti akan berubah design nye.. tapi aku dah mula la sekarang ni.

expect slow blog updates n cerita2 pasal hidup aku berkurang la kat sini.. tapi as for dw stuff.. aku rase aku post kat sini gak. crits n comments are welcome.. and most appreciated lah.

Wednesday, March 11, 2009

modeling reel 2008/2009



^__________^
akhirnye siap bendalah ini. besok nak emel ke CM mintak2 dapat le keje

Friday, March 6, 2009

sebuah ute lowpoly turnaround


turnaround utk model Holden VE SS-V
low-poly polycount tak ingat brape.. ade dlm video ni.
program 3ds max 2009

sekian dulu.. aku nak tido. dem dialup 3 jam nak upload video ni >_<

Wednesday, March 4, 2009

sebuah kenderaan 3d yang hampir siap ^_^

yeah dah nak siap.. tinggal nak render2 n buat video je. dem nak render occlusion lama la plak. layer lain dah siap render dah. tinggal occlusion ngan waireframe je. besok la sambung. kasik laptop ni rest jap.



time tengah texture bendalah ni aku cam blank n tak tau nak design ape. kaler pun aku takle nak decide. last2 blasah je kaler biru. dah tengok biru tu teringat lak menatang prinny kan kaler biru so buat la image search cari gamba prinny cantik2 sikit. kat tepi ute ni skang ade la seko prinny sebesar alam. tak cantik pun tapi tak le kosong sangat aku rase :P

sedikit rempit la rupe dia ni sekarang. hmmph.


next... nak model kete proton saga. tapi tak jumpe blueprint!!! tgh cari2 proton nye blueprint ni tejumpe lak holden VE ute SS-V ni nye blueprin. >_> tah pape

Monday, March 2, 2009

sebuah quick update


satu occlusion render (sebab occlusion render biasenye nampak cool :D) Holden ute yg tengah aku model tu. dah tambah tayar, rim, brek.. ape lagi ek? cover belakang tu.. n side mirror. eh silap.. yg aku render ni takde brek lagi. blom texture lagi.. that's next!


TAMBAHAN
(3/3/2009 - 5.30pm)


ni la render ngade2 namenye. baru je siap blocking kaler dah nak render 2 3 pass. hehe. aku nak tambah sikit2 detail la.. tambah mudflap ngan antenna radio. pastu pasang emblem2 sekalian.

tentang modeling kete holden itu


start model malam smalam.. then tido.. petang tadi sambung lagi sampai malam. here's where im at now. haram susah nak model kalau tak jumpe blueprint kete ni. stengah2 tu aku teka je la cemane rupa dia. ala kalo tak betul pun bukan korang2 bleh jumpe kete ni kat m'sia :D

Saturday, February 28, 2009

nak model ini lah!

sekarang ni aku nak try to apply for this modeler position kat this games nye company. since that i have been designing my reel as an animation reel (+basic rigging), i will have to start modeling some stuff untuk buat satu modeling reel lak. dem.

takpe.. moar werk = moar practice = better skillz0rs

so aku nak model this thing..

it's an aussie car.. a holden VE ute (i think it's short for utility) SS-V

Thursday, February 26, 2009

Niko - run cycle



run cycle lak.. ish cam tak best lak upload kat utube. nak carik alternative lain aa. tak pun letak je terus video file kat sini. tengok le cemane nanti
Demoreel - May 2011